October 20, 2024
Fallout London’s Big Update Finally Nerfs Its Deadly Foxes

Fallout London’s Big Update Finally Nerfs Its Deadly Foxes

Fallout: London may not be official To fall game developed and published by Bethesda, but which has proven to be a huge success. And the massive free mod, released last month, has just received its first major update, which fixes some issues and weakens the packs of deadly foxes running around post-apocalyptic London.

After a long wait and a last minute delay due to a big Fallout 4 update, Fallout: London launched for free on July 25. The “game” is technically a free fan-made mod for Fallout 4 on PC, but it feels more like a new game from Bethesda. And while the reception of Fallout: London The mod has been generally positive, but there have been complaints about game crashes and annoying bugs. But a recently released update should help stabilize the mod.

On August 9, Good Old Games, which works with modders to distribute Fallout: London, confirmed in a press release that the game’s first major update was now available. It was also confirmed that over 500,000 copies of the mod were downloaded in the first 24 hours.

One thing I immediately noticed in the lengthy patch notes is that the foxes have been slightly weakened in this update. It’s good news for the many, a lot players who complained about being attacked And killed by those hairy little bastards while playing Fallout: London.

Some fans started joking that they were worse than the famous characters from the series. Death ClawsI wouldn’t go that far, but a pack of foxes can quickly kill you if they appear at the wrong time, like after a fight or when you’re out of ammo.

Another positive change is the reduction in the amount of radiative damage you take per second when swimming in the game’s water. Previously, this was an incredibly high 250 rads per second, which essentially meant you were dead every time you slid into the water. Now, London Water only deals 169 rads per second, which is enough to keep you cautious, but not enough to instantly kill you if you slide off a platform.

These all seem like good changes to me and I’m looking forward to diving back into them. Fallout: London Soon. Hopefully it won’t be a problem for me anymore either. Here are the full patch notes for this update:


Quest Fixes:

  • “Broken Angel” — Fixed an issue with how player health is handled after the train crash, which disproportionately reduced the max HP of characters with already high health or stamina, when it should have reduced the player’s max HP current HP instead.
  • Since early game balance was accidentally built around this bug, we’ve made the effects of the “Lab Rat” and “Railroad Backbone” afflictions more serious (although it will still be slightly easier).
  • “Charybdis” — The Passer has been added to the PlayerFriendFaction to allow for some accidental hits. The Passer and Sushi are also now added to the PlayerAllyFaction during the leech fight.
  • The Utility Entrance is now locked to “Novice” after speaking with Rachel in the Market, this is to point the quest marker to the main entrance at the start of the next quest.
  • “Sky Killer” — Added quest markers on important keys in the Bank of England. Temporarily fixed a bug where going through the Angel Station lab would permanently disable ambient music in people’s saves.
  • You need to reload before entering the lab for this to work. If you’ve already triggered it on your save, check out the solutions channel on Discord. A proper fix will be available in the next update.
  • “The Parliament of Fools” —Makes the H4N-24RD unhackable.
  • “The Dolls of the Deep” — The first note you pick up now mentions the correct location.
  • “Swan and Miter” — Ricky no longer dies if you pass the Intelligence test. Killing the IODs inside the Swan and Mitre before the ones outside no longer breaks the quest. The quest should no longer get stuck on “Find out why Nadia’s delivery is late.”
  • “Welcome to the Vagabonds” — Johnny’s hymnbook now has a quest marker
  • “Prison Break” — The quest no longer interrupts if the guards inside have already been killed. The quest no longer asks you to talk to Agatha if you open the armory after planting bombs.
  • “Arms Race” — Dialogue in fixed hand.
  • “Vengeance, your name is fury” — NPCs now accept any wanderer hat.
  • “Black” — Nelson is no longer protected when you choose to kill Black.
  • “Breaking the cycle” — Nelson is no longer hostile when returning to the Swan and Mitre. Nelson no longer comes to the Swan and Mitre when told not to. Syd’s memories now fail when completed
  • “No more heroes” – Fixed “Food for Thought” starting when siding with Harvin
  • “Food for thought” —Cannot be started earlier
  • “It rises in the East” —Fixed Giovanni’s dialogue. Fixed Stanley’s dialogue. Cargo can now be returned to Meghna. Characters no longer wander off in the middle of a conversation. Hooligans no longer have markers on them when they die. Skill checks now update based on the player’s stats.
  • “Finally some answers?” — Lawrence now always gives you the recipe for Crackle and Pop when he should.
  • “Gordon is alive” — Fixed dialog looping at the start of some options
  • “Scylla” — Fixed missing aliases. Jeremy was prevented from walking away while listening to the holotape.
  • “Mutants and Men” — Fixed garbled dialogue.
  • “A roar in the waves” — Eve and Lily’s dialogue bug could not be reproduced but a fix has been attempted. The boss Angel will now be hostile even if the player is allied with Angel
  • “The fifth column is expelled” — Added Dr. Alan Webb so that when you kill him before the relevant quest, you are kicked out of the Fifth Column. Added Rachel so that when you kill him before the relevant quest, you are kicked out of the Fifth Column.
  • “After the View to Kill quest” —The messenger no longer follows you after delivering his note.
  • “Memories of Syd” — The quest can now be completed further when the Direct Action or Vengeance, Thy Name Is Fury quests are active. The marker no longer points to Syd when the quest cannot be moved. “Check the alley for Syd” no longer points to the wrong location
  • “Pizza for Jordan” — Can no longer be started earlier (ungarbled shopkeeper dialogue) Can no longer get infinite pizzas (sorry!)
  • “The Firm” — Endurance speech test now displays correct stats
  • “Five-finger discount” — No longer starts too early when picking up items. No longer gets stuck due to Rhys’s handover
  • “Magic Milk” — Fixed dialogue incorrectly returning to the beginning.

Gameplay/Stats Changes:

  • Benefits/Traits/Afflictions — The effects of the early-game conditions “Lab Rat” and “Railroad Spine” are now more severe (explained in “Broken Angel”). Additionally, when you cure one condition, you will receive a reminder to cure the other.
  • Coaster stat multipliers have been fixed.
  • Boost agility by adding corpse cabbage tea.
  • The aluminium tray now has a British spelling and reads Aluminium instead of Steel.
  • Reduced Thames Water Radiation affliction from 250 to 169 rads and removed resistances to fix a bug when using RadX.
  • Cigarette buff effect increased from 30 to 60 seconds.
  • Nicotine addiction effects are reduced from -1 AGIL and -2 END to -1 AGI and -1 INT.
  • The Luger silencer added the requirements of the 02 pistol nut to the manufacturing.
  • Fixed description of the “Mocking Imperialist” perk.
  • Empty Bwonez bean cans now weigh 0.1kg less than a full can of Bwonez beans.
  • Foxes have had their base attack damage slightly nerfed. Minebots/Shipwalkers have had their health nerfed across the board.
  • Fixed Legendary Dryads.

Various weapon changes:

  • Molotov cocktail damage has been reduced from 50 to 30 in the base game and its radius has been reduced from 500 to 400.
  • Lewis guns, MG42s and Bren guns added to the heavy weapons category.
  • The Lewis Gun’s Plasma Cannon has reduced range but increased damage to make it different from the Laser Cannon.
  • The EM2 was modified to use .280 caliber cartridges.

NPC/Actor Adjustments:

  • Churchill should no longer inexplicably transforms into Dogmeat when fired and recruited again.
  • Ladybug renamed to Beetle.

Changes to items:

  • Gas Mask will no longer print debug notifications in the top left when switching cameras.
  • Added 12 new workshop items.
  • Vault Suit Packs have been renamed to Shopping Bags.
  • It is no longer possible to retrieve costumes from the vault in shopping bags.
  • The cash register has been renamed “till”.
  • Non-adjustable wrenches renamed Spanner.
  • Corrected pneumatic cylinder name.
  • The Flintlock Rifle has been fixed so that if you upgrade from a lower version to the Laser Rifle, you now get the full Laser Musket effects.
  • Various items added to scrap lists:
  • This affects various workshops, including the Wandsworth Tennis Museum. Non-scratchable items should now be able to be scratched.

Audio/Voice Settings:

  • Missing dialog implemented.
  • Implemented missing Beefy lines
  • Smythe’s missing lines in the last quests have been implemented
  • A small shot has been included for Robo-Margot, corrected and dusted off!
  • Gordon’s misaligned dialogue is fixed!
  • Missing holotape audio has been implemented.
  • Fixes to audio sound descriptors.
  • Enhanced reverb for some sound effects for added immersion.
  • Additional ambient sound has been implemented.
  • Churchill’s footsteps volume has been corrected, he should now sound less heavy.

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